Muncher: The Best Bulk Image Resizer and Compression Tool
Muncher is the best tool for compressing and resizing a batch of images. With Muncher you can select a compression strength for your images, an output resolution size as well as an output format. Enjoy a polished UI that shows you how many megabytes where Munched off and overall file reduction across the entire batch of images. Muncher is super simple,easy to use and free!
Quickly Download: An Instagram Media Downloader for iOS
I'm proud to announce the launch of my new app Quickly Download, that ive been working on recently. The idea from this point on is to release a polish new app verymoth for the next four months. Each app will be focused on solving a simple idea together with a unique and polished User Interface.
Making a BreakOut game on OSX using SpriteKit and Objective-c a two day hack
I’ll be coming back to update this post with a nice tutorial on building a breakout like game on mac osx using objective c and spritekit. It was my first time playing around with spriteKit since it got introduced. In the meantime here is a link to the Github page, run it and check back here for an updated post. https://github.com/dubemike/HedzupPong
Building a Pong Game (teaser) for OSX using SpriteKit
About two weeks ago, we (the team) decided to make a game as part of a promotion. The idea was that the person with the highest score would take home a nice shiny galaxy smartphone. The whole project took 2 days to make and involved one straight session of 24 hours of coding.
Enabling source control on an Existing Xcode project
find . | grep UserInterface | sed 's:^./::' >>.gitignore git init git add . git commit -am 'a descriptor of your first commit'
The transition from iOS to MAC OSX developement
After over two years of developing apps for iOS, i felt pretty confident switching to mac OSX development, hoping that it would be a smooth transition. Well it certainly wasn’t. A lot of the frameworks you know and love on iOS behave differently/missing on OSX. For example, the UITableView on OSX (now called NStableView) has , not only rows, but columns as well and if you a re a big fan of NSfetchedResultsController, well forget about it on OSX. It dosen’t exist. You now have to learn about NSArray controllers ...
Top Tips since Localization is a bi**ch!
So for one of my apps, i started the process of localization. It is such a drag, if i knew ahead of time that it was going to be a painfully long process , i would have definitely done things differently. So here are some top tips: 1) Even if you don’t ever want to localize your application, three months from now you may change your mind, so as a precaution, always use the NSLocalizedString(<#key#>, <#comment#>) macro even if you don’t plan on immediately adding localization. 2) When you ...
Muncher: The Best Bulk Image Resizer and Compression Tool
Muncher is the best tool for compressing and resizing a batch of images. With Muncher you can select a compression strength for your images, an output resolution size as well as an output format. Enjoy a polished UI that shows you how many megabytes where Munched off and overall file reduction across the entire batch of images. Muncher is super simple,easy to use and free!
Quickly Download: An Instagram Media Downloader for iOS
I'm proud to announce the launch of my new app Quickly Download, that ive been working on recently. The idea from this point on is to release a polish new app verymoth for the next four months. Each app will be focused on solving a simple idea together with a unique and polished User Interface.
Making a BreakOut game on OSX using SpriteKit and Objective-c a two day hack
I’ll be coming back to update this post with a nice tutorial on building a breakout like game on mac osx using objective c and spritekit. It was my first time playing around with spriteKit since it got introduced. In the meantime here is a link to the Github page, run it and check back here for an updated post. https://github.com/dubemike/HedzupPong
Building a Pong Game (teaser) for OSX using SpriteKit
About two weeks ago, we (the team) decided to make a game as part of a promotion. The idea was that the person with the highest score would take home a nice shiny galaxy smartphone. The whole project took 2 days to make and involved one straight session of 24 hours of coding.
Enabling source control on an Existing Xcode project
find . | grep UserInterface | sed 's:^./::' >>.gitignore git init git add . git commit -am 'a descriptor of your first commit'
The transition from iOS to MAC OSX developement
After over two years of developing apps for iOS, i felt pretty confident switching to mac OSX development, hoping that it would be a smooth transition. Well it certainly wasn’t. A lot of the frameworks you know and love on iOS behave differently/missing on OSX. For example, the UITableView on OSX (now called NStableView) has , not only rows, but columns as well and if you a re a big fan of NSfetchedResultsController, well forget about it on OSX. It dosen’t exist. You now have to learn about NSArray controllers ...
Top Tips since Localization is a bi**ch!
So for one of my apps, i started the process of localization. It is such a drag, if i knew ahead of time that it was going to be a painfully long process , i would have definitely done things differently. So here are some top tips: 1) Even if you don’t ever want to localize your application, three months from now you may change your mind, so as a precaution, always use the NSLocalizedString(<#key#>, <#comment#>) macro even if you don’t plan on immediately adding localization. 2) When you ...
Muncher: The Best Bulk Image Resizer and Compression Tool
Muncher is the best tool for compressing and resizing a batch of images. With Muncher you can select a compression strength for your images, an output resolution size as well as an output format. Enjoy a polished UI that shows you how many megabytes where Munched off and overall file reduction across the entire batch of images. Muncher is super simple,easy to use and free!
Quickly Download: An Instagram Media Downloader for iOS
I'm proud to announce the launch of my new app Quickly Download, that ive been working on recently. The idea from this point on is to release a polish new app verymoth for the next four months. Each app will be focused on solving a simple idea together with a unique and polished User Interface.
Making a BreakOut game on OSX using SpriteKit and Objective-c a two day hack
I’ll be coming back to update this post with a nice tutorial on building a breakout like game on mac osx using objective c and spritekit. It was my first time playing around with spriteKit since it got introduced. In the meantime here is a link to the Github page, run it and check back here for an updated post. https://github.com/dubemike/HedzupPong
Building a Pong Game (teaser) for OSX using SpriteKit
About two weeks ago, we (the team) decided to make a game as part of a promotion. The idea was that the person with the highest score would take home a nice shiny galaxy smartphone. The whole project took 2 days to make and involved one straight session of 24 hours of coding.
Enabling source control on an Existing Xcode project
find . | grep UserInterface | sed 's:^./::' >>.gitignore git init git add . git commit -am 'a descriptor of your first commit'
The transition from iOS to MAC OSX developement
After over two years of developing apps for iOS, i felt pretty confident switching to mac OSX development, hoping that it would be a smooth transition. Well it certainly wasn’t. A lot of the frameworks you know and love on iOS behave differently/missing on OSX. For example, the UITableView on OSX (now called NStableView) has , not only rows, but columns as well and if you a re a big fan of NSfetchedResultsController, well forget about it on OSX. It dosen’t exist. You now have to learn about NSArray controllers ...
Top Tips since Localization is a bi**ch!
So for one of my apps, i started the process of localization. It is such a drag, if i knew ahead of time that it was going to be a painfully long process , i would have definitely done things differently. So here are some top tips: 1) Even if you don’t ever want to localize your application, three months from now you may change your mind, so as a precaution, always use the NSLocalizedString(<#key#>, <#comment#>) macro even if you don’t plan on immediately adding localization. 2) When you ...